Time Skip
CMPM120 Final Project
Credits:
Mika Peer Shalem
Lynelle Goh
Zane Chaplin
Segolen Plihon
Documentation
Main game
https://mikaps.github.io/HeartyFarty/fullGame/
Prototypes
- Cinematics:
- playable: https://mikaps.github.io/HeartyFarty/cinematics/
- code: https://github.com/MikaPS/HeartyFarty/tree/gh-pages/cinematics
- Core gameplay:
- playable: https://mikaps.github.io/HeartyFarty/coreGameplay/
- code: https://github.com/MikaPS/HeartyFarty/tree/gh-pages/coreGameplay
- Scene flow:
- playable: https://mikaps.github.io/HeartyFarty/sceneFlow/
- code: https://github.com/MikaPS/HeartyFarty/tree/gh-pages/sceneFlow
Theme
- The game is happening in two timelines: one in the past and one in the present. It is shown with a dividing line halfway through the screen. The characters exist in the same place (the forest), but in different times.
Selectable requirment
- Advanced Visual Assets - implemented a video tutorial that shows players the main mechanics and how to beat the first level (can be accessed through the tutorial button on the main menu).
- Procedural audio - we included many short audio tracks that will be played independently throughout the game, so the actions players take will decide which music track to take and add to the overall music part. Because of this the music can be divergent every time.
- Complete closed captioning - every time a new sound is played, captions describing the sound will be displayed at the bottom middle part of the screen.
Contributor credits
- Lynelle Goh - Production Lead, animations & transitions, video tutorial, hint particles
- Mika Peer Shalem - Technology Lead, level designer+coder, mobile accessiblity, persistent music toggle
- Zane Chaplin - Testing Lead, basic mechanic design, music assets
- Segolen Plihon - Backup Production/Technology, art assets
Asset credits
- All art assets were drawn by Segolen Plihon.
- All music assets were created by Zane Chaplin.
- Full screen option works on both mobile and PC devices, however, it is not compatible with the Safari app on iPhones